Assembly Engine Documentation
Explanation
Understand the model, safety boundaries, and reproducibility choices. Each linked article is a draft stub that reserves its question and evidence needed for a complete explanation.
The working model
Section titled “The working model”- From design to world
- Why the existing world is the baseline
- Sites, elements, components, and libraries
- Lowering elements to forms
- Roles, ownership, and composition
- Dependencies between elements
- Plan contents and identity
- Why staging happens after compilation
Safety and limits
Section titled “Safety and limits”- What Assembly checks and what requires judgment
- Findings, blocking, downgrades, and not_checked
- Unknown terrain and incomplete snapshots
- Sandbox rehearsal and the live gate
- Transactions, receipts, restoration, and rollback
- Drift and concurrent world changes
- Block fidelity and game-owned state